Super Smash Bros Brawl For WII





Plataforma: WII
Region: PAL
Genero:Accion
Formato: ISO
Tamaño: 7.12 GB
Fecha: 31-10-2013
Release: P2P

Super Smash Bros. Brawl, known in Japan as Dairantou[7] Smash Brothers X (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu), and often shortened to "SSBB" or "Brawl", is the third installment in the Super Smash Bros. series published by Nintendo. The game was designed by Masahiro Sakurai, who also created the two preceding Super Smash Bros. games, and was developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, beginning in October 2005. The game uses an engine called Havok provided by an Irish company of the same name.[8]
The object of a match in Super Smash Bros. Brawl is to knock the opponent off the screen and so beyond the "blast lines" which denote the field of battle; an emphasis on ring outs is standard for the series, but a departure from traditional fighting games which focus on knockouts. This departure continues in Brawl’s relatively simplified move commands, which can be input on four types of controller[6] - a Wii remote alone, the Wii remote and Nunchuk auxiliary controller, a Classic Controller/Classic Controller Pro, or a GameCube controller. Up to four players can engage in local multiplayer battles at any given time with any combination of controllers, while Brawl also supports online play through the Nintendo Wi-Fi Connection, the first game in the series to do so.[9]
However, while Brawl continues to include the tournament-like "Classic" and "All-Star" single-player modes, Melee’s Adventure Mode has been replaced with The Subspace Emissary; a more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot, including numerous pre-rendered cutscenes, and some platform game elements during gameplay. Up to four players can play local multiplayer games using one of four sets of controllers.
Further following from the earlier games in the series, Brawl showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, Brawl also includes two third party characters in Solid Snake and Sonic the Hedgehog. In total, the number of playable characters was increased from Melee’s 26[10] to 35.[11]
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in Brawl; with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers[12] and has been critically acclaimed for its representation of different generations in gaming history.[13]
The limited edition release of Super Smash Bros. Brawl came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on Zero Suit Samus and Zelda, giving a short summary of them, and showing images of their special moves.
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program.
The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, he or she will not be able to play via Nintendo Wi-Fi Connection and vault data will not be saved.













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